Imagine what kind of leaps and bounds "hobby" electronics would take if it dropped compatibility for the damn Arduino? Come to the modern age and stop thinking in terms of an 8-bit DIP package dozen MHz microcontroller...
Sure, you may look cool and sound OK tethered to a game machine but in the end you are slapping 4 plastic buttons.
With Guitar Hero, you are stuck just imitating someone else, while at the end of the day the Arduino still contains a programmable microcontroller that can solve new, original problems. I had not used one until about 6 months ago, when a friend was trying to start up a project that would eventually be maintained and expanded by students. He came to me to get a skeleton hardware setup going for demo purposes, as I had plenty of other mcu experience. I had a basic program up and running in less than a minu
Introducing, the 1010, a one-bit processor.
0 NOP No Operation
1 JMP Jump (address specified by next 2 bits)
Arduyawn (Score:-1)
Imagine what kind of leaps and bounds "hobby" electronics would take if it dropped compatibility for the damn Arduino? Come to the modern age and stop thinking in terms of an 8-bit DIP package dozen MHz microcontroller...
Re:Arduyawn (Score:2)
Re: (Score:1)
Sure, you may look cool and sound OK tethered to a game machine but in the end you are slapping 4 plastic buttons.
With Guitar Hero, you are stuck just imitating someone else, while at the end of the day the Arduino still contains a programmable microcontroller that can solve new, original problems. I had not used one until about 6 months ago, when a friend was trying to start up a project that would eventually be maintained and expanded by students. He came to me to get a skeleton hardware setup going for demo purposes, as I had plenty of other mcu experience. I had a basic program up and running in less than a minu